With the menagerie fete under threat from a demigryph, the party scrambles into action. Will they save the nobility? Chase after the beast who threatens the party-goers in the hedge maze? What else could go wrong? Just as things are spiraling out of control, a mysterious figure arrives at the party.
Jason Barlow has rendered the new Gitzman for Gitzman's Gallery, check it out!
See more of his work at - http://jasonbarlowartist.wordpress.com/
The party finds themselves invited to a fancy fete in Averheim. They are given an opportunity to learn more about the succession to the Averheim Electoral seat and who the major players are. But what could go wrong when you have the Black Cowl on the loose and all the towns nobles celebrating the return voyage of an expedition to the Southlands?
The party is sent off on a special mission, undercover, in order to lure the enemy out of hiding. Will everything go according to plan? Of course not! Will someone get badly hurt? You bet! Will there be more clues as to the identity of the mysterious Black Cowl? You becha! Will Prudence turn into a cold-blooded killer? Listen to find out.
The party is forced to decide how to handle mutants in the wild, not everyone is on the same page. The clues leading to the identity of the Black Cowl grow in complexity and the impending plot suspected by the adventurers grows in turn. Prudence is growing wary of the nobility, while the PCs begin to feel the ramifications of their outlandish behavior in the docks. Perhaps their new employer can shed some light on Averheim's troubles?
The party begin to put various clues together. They think they have a handle on the disappearances and murders but don't know where to turn. An unexpected request sends the group out of town for the day to deal with banditry attacks, but a seemingly unrelated event may be more familiar than it appears.
The fractured party look for common ground, in the law, in the alleys, in the dirt, with a sword, you name it. The missing persons at the docks are becoming a bigger problem and the locals aren't much help. When things turn bad, how far will the party go down dark roads?
The group gets back together and tackles how to end a long term gaming group. We talk strategies to approach the finale, how to make everyone happy, and of course, how to slay them all. Now of course this is all with the intention of starting a new campaign shortly afterwards using the new and fancy Enemy Within campaign box set which was just recently released.
The adventurers clash at the Averheim docks amidst a growing series of disappearances. The city is in turmoil after the death of the Elector, Marius Leitdorf. Can our group of heroes with varying interests and goals find a common thread? Probably not, but they may still save The Empire despite themselves.
We jump right into generating new characters for The Enemy Within campaign. We utilize the new, fancy, background cards, and have quite a bit of fun weaving them into the story and with each others backgrounds. Chris has chosen to be a Zealot, Nate a Priest of Sigmar, Dave, a Scout and Leila, a Road Warden.