Reckless Dice #3: Actions and Tzeentch

Jeremy returns for episode 3 of the Reckless Dice Podcast. We dig into Action Cards in our System Spotlight segment and for our Main Topic we talk a little bit less about RPG mechanics and a little bit more about the lore of Warhammer. Specifically the first of the Ruinous Powers, Tzeentch! Also news (including a spoiler-free review of Witch’s Song) and your questions.

We appreciate all feedback on iTunes and you can send questions or comments or follow us on Twitter @RecklessDice.

7 thoughts on “Reckless Dice #3: Actions and Tzeentch”

  1. I agree that you should have a little chat about possible ways to organize the game, help to make it more manageable. The podcast is chugging along nicely. Hopefully Liber Fanatica 8 will live up to the quality of LF7

  2. We will indeed! Organization is critical with this game. There are some great threads on sorting your components on the FFG forum if you cant wait =)

  3. A really nice show again.

    At the end, you answer a question about dices and/or roleplaying social encounter. I enjoyed your answer on the player’s ability to roleplay, and I wish to contribute a little bit more on another aspect of that question :

    ALL 6 CHARACTERISTICS MATTERS : The GM should consider the PCs stat during social encounter as he does during physical encounter (combat, agility challenge, etc).
    (sorry for my english).
    In a word, if GM doesn’t care about social characteristics rolls and values :
    – Shy roleplayers won’t be allowed to have fun playing a charismatic characters.
    – Confident roleplayers will be able to minmax their social stat and invest their XP and creation points in physical stats only.

    If a shy player uncomfortable tries some poor RP while interpreting his character with a Fellowship 5, it has to be more effective than the same RP with a Fel 2 character . The GM might improvise about the character’s natural charisma, confidence…

    If a very confident player tries some very diplomatic RP while interpreting his character with a Fellowship 2, people might ask “Do you think your Fel 2 ratcatcher dwarf might even think about telling such a nice sentence ? Where and when could he have learn that ?”.
    After that point is made, this player will then focus on acting delightfully his character’s dumbness or innocence.

    I tried it and recommend it to you over my 20 years experience of GMing.

    PS : oh, and Jesse, about that Toughness soak incident, you should know I made the exact same mistake during my first game. high lethality there !

  4. Lol thanks that makes me feel better =). Sadly though it was not my first game. But hey, at least i can continue to give you guys some ammo for poking fun of me. The way i see it, you guys have one more full play session to deal with me botching rules before it gets more on track. We just recorded session 2 of The Eye For an Eye adventure. Session 1 was recorded a few weeks ago and goes live on Tuesday. The session 2 will go live in 2 weeks.

  5. It would be really great if you could do a “GM-Only” review of each new product. Could just be an extra 10 to 15 minutes in addition to the regular podcasts. Something spoilerific, vs spoiler free.

    1. I really like this idea, Paul and I will have to spend some time talking about hwo we can incorporate a ‘spoilerific’ section into the podcast. I know we both have a lot we want to say lol.
      Perhaps we will discuss some modules in more detail taht have been out for a while which are less likely to be spoilers for the listeners. Or perhaps we can talk about the ones we have run public recorded sessions on as a final ‘review’ of that module.
      Food for thought i guess. More info to come as we dig a little deeper.

  6. Thanks for this educational episode. I have little background in the Warhammer world and your segment on Tzeentch fixed several misconceptions I held regarding Chaos. The forces act against each other vice in collusion. Tzeentch is more secretive than I first thought. It will help me in my games.

Comments are closed.