Reckless Dice #10: Insanity, Disease, Corruption and a Free For All

We’ve got a special guest on our first double-digit WFRP 3rd Edition podcast. Mark “DiceMonkey” Meridith of Dicemonkey.net and RPG Circus fame joins our regular crew of Paul, Jesse, Lester, and Dan. We talk about the mechanics beyond damage in our system spotlight and have a free for all on recent WFRP thoughts and play sessions. Also news and your questions. Oh, and Dan gets a new handle.

14 thoughts on “Reckless Dice #10: Insanity, Disease, Corruption and a Free For All”

  1. Just listening to the podcast, thought I’d mention that my party has a Female Ironbreaker who is the main focus of a lot of the plot. She’s looking forward to the new expansion big time.

  2. By the way, can I mention my house rule for corruption points that seems to be going well. It’s basically the reverse of the GM swaps a corruption point for a purple dice, the players have the option to drop a purple dice in on a roll by taking a corruption point.

    The rationale for this is the PC is in dire circumstances and the Chaos gods give them a helping hand. Since I raised the idea I’ve had it used once. I think it’s having it’s intended effect.

    1. Simon,
      Reversing the corruption method is brilliant from the idealogical perspective. Living by the “grace” of chaos gods carries a desperate irony. Does the decision happen before or after the roll?
      Do you have an opposite Positive Effect?

      1. I’ve basically put it on the table as an option when you’re creating your dice pool. It’s a purely optional effect, the PC is drawing on power that they don’t know where it’s coming from.

        In the only time it been used the party were under a serious amount of pressure, one was down through wounds two more where reaching the limits of their fatigue. The wardancer REALLY needed to hit the Grey Seer so she went for it, all of a sudden she felt a burst of energy that helped her take it down.

        She’s going to have some fun dreams.

        I’m not putting in a opposite effect because that’s not how I see WFRP, it’s all about the unending fight against Chaos, and the eventual failure

  3. Hey guys, avid fan of your podcast.

    Got the impression yall really like the Disease nature of Nurgle. As a GM, my favorite tool from the sets so far is actually corruption. You can really press it as far as you want too. The fact that you can use corruption points on characters as a quasi ACE type budget also presents lots of option. Both for toning down powerful characters or pushing the story in ways the GM (thinks) it should go.

  4. Sorry about my terrible internet connection. The cutting out kinda distracts from the pure diamond gold of this episode.

    They keep it getting better.

    Thanks for listening all you listeners!

    1. You are more than welcome in my books! Great stuff on Dice Monkey, one of my favorite blogs now

      88′s
      LC

  5. Another good one guys. Don’t sweat it Lester, the connection snafus weren’t that bad. You guys should be far more concerned about the lush and his drunken podcasting before he drags you into the gutters. I’m sure there were massive edits of drunken profanity-laden tirades before no. 10 could be aired…

    Loved hearing about corruption/diseases as I don’t own any of the supplements. Excellent point by Paul about them adding layers to character efficacy and the wound system.

    Interesting mini discussion on the “quality” of the adventures. All I have is EfaE and I like it pretty well. I’m moving more towards prep lite though I think and wonder if I’d actually like the looser adventure format more. I ran our first session this weekend as a prelude to EfaE and only prepped about 10 post it notes, less than 200 words I’d guess and we ran about 4 hours and had a blast. Even had one combat (less than an hour) that I hadn’t prepped anything for and I was thrilled at how simple it was to throw together on the fly.

    About getting significant others to game…keep in mind that it’s like anything else. We all have different tastes and it might just not be for them. All you can do is get them to try it out and see if they take to it. Like Paul, my wife already had some geek tendencies but she was unaware of them. After we met I introduced her to Lord of the Rings because she loved to read and wanted to read something that was special to me. She loved it, so it was pretty easy to move into “Hey, think it would be cool to get to control one of those characters in the story?” She started with 3rd D&D and has liked gaming ever since.

    And by the way Jesse, my wife far prefers the fighty to the talky in our games as well!

    Thanks for the fun guys!

    1. Also, I’m glad you guys went with CoDan, it rocks. I’d have hated to carry the burden of guilt, knowing that I was the source of Dan forever more being referred to as FlufferNutter. It wouldn’t have kept me from laughing…a lot…and regularly…but I’d have still felt guilty.

  6. Hi guys, finally got around to catching up on the three most recent episodes – more excellent stuff.

    Just wanted to correct an oversight with the temporary insanity rules – I had the opportunity to use them for the first time on one of my PCs last week, so they were fresh in mind when I listened to your discussion.

    As you mentioned, there’s two situations that you can acquire an insanity:

    1. Your Willpower has become distressed (ie. you’ve accumulated more stress points than your Willpower stat)
    2. You are strained (ie. more stress than your lowest mental attribute and more fatigue than your lowest physical attribute) and you gain more stress or fatigue.

    In the first case, you draw a card from the Insanity deck. If either of the two traits on the card are relevant the situation that caused you to gain the fatigue, you keep the card and take on the effects. If neither trait applies to the situation, you’ve managed to shrug off the disturbance and the card gets discarded. If you have already gained a temporary insanity in this encounter, you don’t draw a second one but place a tracking token on your current card.

    In the second case, you draw a card, but keep drawing cards until you have one that is applicable to your situation. Additionally, you add tokens to the card equal to the total of fatigue and stress that you gained to trigger this draw. Do this each time you gain stress and/or fatigue, regardless of the number of insanity cards you’ve drawn.

    FYI, this is all presented on page 91 of the Player’s Guide

  7. I think in this episode you mention “A Rough Night At The Three Feathers Inn” as adventure from 2nd edition. Actually, this adventure dates back to times of 1st edition, it was reprinted and updated to 2nd.

    This adventure was published in 1st editon module called “The Reckless Dead”. I HIGHLY recommend this module as it consist of gems in warhammer’s adventures pantheon. Almost all of the adventures published in “The Reckless Dead” are superb. Oh, and I GMed some of them with rules from 3rd edition without any problems. 🙂

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