The party find themselves in a town wrought with problems, separated from civilization and starting to get sick. Things seem fishy, but what is causing the problems surrounding the region around Hugeldal is still a mystery to be uncovered.
By Jesse “Gitzman” Burke: Starting from the left: Grom the slayer, Baerdin the hunter, Konrad the amathyst wizard, Helga the commoner, Rob the goat, and Thorin the warrior.
The RDP crew, in their quartet form discusses the new Print on Demand products by FFG, what makes an RPG story tick and how to keep your players motivated! We jump back into listener Q&A and have a pair of fantastic links to share: Daarken’s blog (he does a lot of the cover art for […]
The survivors of The Witch’s Song are recruited by an Amethyst wizard to investigate the goings on in Hugeldal, an old mining town in western Reikland. This adventure is GMed by Chris Wagner (who you may know as Grom the Slayer from The Witch’s Song sessions) and is available in the Signs of Faith supplement.
Gitzman tackles Tough Mudder Arizona to kick-off the new year recklessly… This is the last of 29 obstacles on the 12.5 mile course. The finish line is 50 feet away.