Reckless Dice #44: Thousand Thrones Recap

The group dissects the Thousand Thrones campaign. We discuss why we ended the campaign 1.5 chapters short. We explore where things went awry and what we can do to improve in future adventures.  Lastly we discuss what we will be playing next.

4 thoughts on “Reckless Dice #44: Thousand Thrones Recap”

  1. OMG, this comes suddenly and unexpectedly! I haven’t even got here, still at episode 20. Actually, I was gonna ask you guys why the characters never advanced in their carreers, having earned around 20 XP, but that’s obsolete now.
    Well, thrilled to see what my favourite podcast is up to next. I’m always one for WFRP3 and would wish for sth. like “The Art of Waaagh” from Hero’s Call, but I guess that after 21 episodes of WFRP you will be testing different waters soon…
    Thrilled to listen to the FINALE soon
    Best,. Emsstrand

  2. I can’t fault you for packing this in early, I’m surprised you played as much as you did!
    Still, I enjoyed listening to you “suffer” through it, and the discussion mid way through about on Nate’s character and if he should soldier on or play a new one was a great look at character vs player enjoyment.

    I look forward to whatever you decide to play next!

  3. Enjoyed the campaign. It did feel disjointed, like they had a grand idea for the story but had no idea how to fit it all together for an rpg.

    It was nice to hear how the story was suppose to be, surprised they didn’t weave more of that story into the game for the players. If you hadn’t discussed it at the end I would still be wondering what was going on!

    One question, how did the campaign assume the party would end things? Was death by spiders or death by the realm of chaos the only choices? Was there a choice where the good guys get to win and survive?

    1. Great question. So spoilers ahead obviously for those of you who intend to play this campaign.

      The game as written has the players enter the Black Witch’s Womb not really saying they cant leave, but the book presents them with SO MANY OPTIONS FOR MUTATIONS that you really cant leave intact. Every time you eat, get wounded, etc. you gain corruption/mutations. I believe the intent is that once the players get to the end they are as messed up as the rest of the creatures down there and wont think twice about sacrificing themselves to save the world.

      Regarding the spiders, this is just such a weird room. Its not even really part of the adventure as a whole, its just a single room with a bunch of eggs that could be the beginning story arc for some other adventure. But all a player has to do to trigger the room is touch anything! After that an unstoppable exponential explosion of spiders erupts and destroys everything in their path, eventually escaping from the womb and terrorizing the world. No further details are provided for such a catastrophic outcome.

      Regarding how the end with Karl and the Witch could go, there were a few options based on how the players acted up to that point and how they reacted to the Witch/Karl/Vampires. It really comes down to how to stop the witch and if you can stop her for good or just delay what she is doing. She has been using the vampires and Karl as puppets to possess Karl’s body, and luring the vampires there by making them think their Thousand Thrones prophecy would come true, which it wouldn’t because it was all faked by the witch. If Karl is killed, things go horribly but the witch still lives in her womb. If the vampires are killed, the witch is just delayed as she gets more vampires there over time. If the witch’s bones are taken to the chaos portal and tossed in the witch is banished (this is the best possible outcome). Lastly, what our players did was have Karl himself banish the witch which results in an unknown. Is she gone for good?

      The players are then left with un-transfixed vampires, and possibly/likely a ton of corruption. And the spiders rampaging around. Maybe they get lucky and the spiders follow them into the realm of chaos and die there? That could be a good option.

      I hope this helps =)

      Jesse

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