If Looks Could Kill: Part 3

Venturing into the Orschtlam at the behest of Johanna Stiegler, the party sets off to hunt down the fabled beast. Are the rumors true? Is the cursed swamp inhabited by a supernatural creature or are other tales being told?

7 thoughts on “If Looks Could Kill: Part 3

  • Episode not available? At least not for me neither here nor on iTunes.

    Oh and keep up the good work! Great podcast 🙂

  • A decent enough adventure, but I think it could only shine in the 2nd episode, with interesting npc interaction and investigation at the camp. I thought it was telling that Leila asked sth. along the lines of “why are we here again, what are we doing?” at start of the 1st and 3rd episodes. I see that railroading is a must in a podcast, but never has a scenario of yours been so weak in motivation and character tie-in. Also, I felt the players would have liked to play out more of the final interactions with the noblewoman and the dwarf, instead of having read to them what happens. That said, the group has potential, esp the witch hunter brings interesting vibes.
    Keep rocking!

    • Ems,

      I really do agree with you here. We strive with our RDP adventures to play the written adventures “as written” to the best of our ability. Occasionally we will stray from that philosophy if things get weird or rough. With 4th edition we are experimenting with a bit higher level storytelling, trying to move the story forward without having the PCs get bogged down in areas that are unnecessary or meaningless to the adventure we are playing. As you said, this is somewhat necessary given that our live play sessions have a podcast first mentality.

      If Looks Could Kill was a very linear adventure, which i appreciated for getting the new players on board and oriented with how to play. My biggest criticisms of this adventure lay with the end, I get that the adventure wanted to leave a host of story hooks with how to handle the dwarf, how to get back to Ubersreik, etc. However they adventure did provide outcomes for all those elements, and we were forced to choose if we wanted those to be fully fleshed out adventures or aftermath components, not unlike a post credits scene from the movies. We chose the later in this case as that is a technique we haven’t used before. I think it has mixed success but i’d try it again.

      Our group is starting to hit its groove in our next adventure, Making the Rounds, im very curious what your thoughts are with the pacing and style of that adventure, its quite a bit different from If Looks Could Kill. My hope is that you’ll find less mucking about and fewer threads that lead nowhere, resulting in a story and play session that stays on track, is fun to listen to and remains concise for the podcast format.

  • Hello Gitz, I’m looking forward to “Making the rounds”, I’ve read parts of it and really wanna see how you make Ubersreik come alive.
    Apart from that, I appreciate the discussion, as always 🙂 I see what you mean about the narrative endings or “coda” for an adventure. I am experimenting with that in my Cthulhu One-shot-adventures. My take is that it has to be short and sweet, with not too many questions to the players that lead into further discussions… maybe in this case, it would have been easier to just say the dwarf has vanished (and then have him turn up unexpectedly halfway through “Making the rounds”. So, I havent had the chance to listen into it, but I’m curious as to how the character tie-in and motivation worked out this time. “Mtr” has a fun idea there… 😉

  • Why on earth did the dwarf characters player ignore the most important thing about dwarfs? The grudge. Warhammer dwarf never forgets a betrayl or grudge, and Thulgrim TWICE betrayed Leila’s character (ok, other one was GM introduced from between adventures, but that doesn’t change the fact it was betrayal). Why take a dwarf as character, if one is going to play it as thiefing halfling? I know it’s character driven roleplayinggame, but why not play generic DD if one is going to ignore the all the 30 years of lore about world…

    GM should have a talk with players about what it means to be a non human in Warhammer. Or maybe generic DD would be better game to this group.

    Other thing. Could you please stop eating while playing. That is super annoying.

    • I take issue with telling a player they need to react a certain way just because that is the theme of the world. Granted grudges are a big part of dwarven life and define them as a culture. However, i feel each player gets to decide how they choose to react to the 30 years of lore and the established customs/themes. The PCs are influenced by these themes, but are not beholden to them. Leila seems to be choosing to play Bernie as a more forgiving, somewhat innocent dwarf, not aware of the corruption and cruelty that the warhammer world has in store for her. She has been wronged, sure, and she maintains her own book of grudges and gets to choose what get entered.

      I see it as the ‘world’ is beholden to the 30 years of lore, the players get to explore it the manner that best suits their personal play style.

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