What should have been a simple nights rest at the Three Feathers turns into a carnival of characters and events that will make this a night to remember.
While doing their rounds, the party finds themselves with an opportunity they can’t pass up. Danger lurks around every corner, and who they can trust remains in question.
Getting used to their new lot in life proves difficult, especially hen the party finds itself face to face with a watery nightmare. Dorenfin slays a beast, Bernie investigates and Einar cant help but crit.
The party takes a nice afternoon off to shop at the Marketplatz. Things devolve quickly and the party finds themselves in the legal hot seat. How will they settle into their new roles?
Venturing into the Orschtlam at the behest of Johanna Stiegler, the party sets off to hunt down the fabled beast. Are the rumors true? Is the cursed swamp inhabited by a supernatural creature or are other tales being told?