The Crimson Gala: Part 1

Live from Kublacon: The party finds itself in Ravensburg, a city on the eastern edge of The Empire. They are tasked by a mysterious High Elf to retrieve the Dhar ruby, an ancestral Elven relic that has come into the possession of the local Lord Barron von Deitmeyer Olehousen the Third.

If Looks Could Kill: Part 2

Arriving at the camp, the party finds a superstitious group of workers and a bickering feud between their employers. The shoddy work site hold both clues to the regions problems with nightmares and ill omens as well as clues to things far, far older.

If Looks Could Kill: Part 1

After some time off the party accepts a new contract escorting building supplies out of Ubersreik. A trip down the river, an awkward fishing experience and a misty walk in the woods await.

Night of Blood: Part 1

After fleeing the mutant encampment the party finds themselves lost in the Drakwald Forest. A storm is brewing and they need to find shelter for the night. The Hooded Man, a humble coaching inn should offer a good nights rest, or will it?

The Cure: Part 2

Surrounded by the forest, the party finds themselves confronted with an encampment filled with mutants! They must find out what is going on in the Drakwald, they must verify validity of the ‘Miracle Worker’.