Arriving in Kemperbad, the party finds itself preparing their judicial champion for the Gravin’s trial by combat. Sneaky plots are afoot and the Dammenblatz house will take efforts to make sure they find victory.
The chaos of the evening continues as trouble erupts from the Morrian’s room. A murderer is afoot, accusations fly, a PC is promoted! A rough night indeed!
What should have been a simple nights rest at the Three Feathers turns into a carnival of characters and events that will make this a night to remember.
While doing their rounds, the party finds themselves with an opportunity they can’t pass up. Danger lurks around every corner, and who they can trust remains in question.
Getting used to their new lot in life proves difficult, especially hen the party finds itself face to face with a watery nightmare. Dorenfin slays a beast, Bernie investigates and Einar cant help but crit.