With the menagerie fete under threat from a demigryph, the party scrambles into action. Will they save the nobility? Chase after the beast who threatens the party-goers in the hedge maze? What else could go wrong? Just as things are spiraling out of control, a mysterious figure arrives at the party.
Jason Barlow has rendered the new Gitzman for Gitzman's Gallery, check it out!
See more of his work at - http://jasonbarlowartist.wordpress.com/
The party is sent off on a special mission, undercover, in order to lure the enemy out of hiding. Will everything go according to plan? Of course not! Will someone get badly hurt? You bet! Will there be more clues as to the identity of the mysterious Black Cowl? You becha! Will Prudence turn into a cold-blooded killer? Listen to find out.
The party is forced to decide how to handle mutants in the wild, not everyone is on the same page. The clues leading to the identity of the Black Cowl grow in complexity and the impending plot suspected by the adventurers grows in turn. Prudence is growing wary of the nobility, while the PCs begin to feel the ramifications of their outlandish behavior in the docks. Perhaps their new employer can shed some light on Averheim's troubles?
The party begin to put various clues together. They think they have a handle on the disappearances and murders but don't know where to turn. An unexpected request sends the group out of town for the day to deal with banditry attacks, but a seemingly unrelated event may be more familiar than it appears.
The adventurers clash at the Averheim docks amidst a growing series of disappearances. The city is in turmoil after the death of the Elector, Marius Leitdorf. Can our group of heroes with varying interests and goals find a common thread? Probably not, but they may still save The Empire despite themselves.
The 'Unwitting Servants of Justice' decide they are no longer adventurers, they are starting to become heroes, or at least adventurers who look fancy. Helga takes a liking to a Kislevian bear that just won't quit, the Dwarfs get drunk, and there is a lot of resting, recuperating and partying.
The 'Unwitting Servants of Justice' head into the Black Fire Pass, following their new guide Hans. The Pass is a dangerous place, Greenskins and worse abound. Will Karag Dronar be within their grasp? Will Black Fire Pass consume the Servants? Will Thorin loose any more limbs?
The Extra Super Huge Detailed Map of the Warhammer Old World has received a series of enhancements and updates. New content includes: Hero's Call locations, Ogre locations in the Mountains of Mourn and a variety of minor adjustments here and there including the Chaos acquired Brass Keep.
Or click the eSHDMotWOW link above to view it in a web browser.
Gitzman and 8 community members run through the basics of using MapTools. They go through how to create a map, use the application, run a game, GM, PC and even begin developing a custom map with which they play a demo scenario. Can we just say, a Chaos Goat is involved and it was amazing.