Tag Archives: GMing

If Looks Could Kill: Part 2

Arriving at the camp, the party finds a superstitious group of workers and a bickering feud between their employers. The shoddy work site hold both clues to the regions problems with nightmares and ill omens as well as clues to things far, far older.

If Looks Could Kill: Part 1

After some time off the party accepts a new contract escorting building supplies out of Ubersreik. A trip down the river, an awkward fishing experience and a misty walk in the woods await.

The Cure: Part 2

Surrounded by the forest, the party finds themselves confronted with an encampment filled with mutants! They must find out what is going on in the Drakwald, they must verify validity of the ‘Miracle Worker’.

The Cure: Part 1

The party receives a mysterious letter mentioning a “Miracle Worker” who can cure mutations of Chaos. If true this could herald in a new era for humanity. But such rumors shouldn’t be taken lightly, for someone’s miracle can be another nightmare.

Mouse Guard: Part 2

A possible danger surrounds Sprucetuck, the party investigates.  Liv and the gang explore the scent boarder to scout for possible weasel incursions.