The party hits the road, en route to the far North of The Empire. With 350 miles, and the dreaded Drakwald before them, the party will encounter a number of obscure obstacles before arriving at what they hope is it’s final destination.
With the leads following Tobias growing cold the party finds itself in Altdorff with a new friend and a question of where to go next. A big journey lies in the PC’s future, but can they figure out where to go and how to get there in time?
The party follows the winding trail of Jan Vanderpeer in the hopes of rescuing young Karl. A notorious vigilante targeting witches and mutants have Leo and Edwige on edge.
Nate gets attached to a new friend, Altdorff holds a new host of problems and the party find themselves chasing after a masked vigilante.
The party finds themselves free to explore the Crusade of the Child after proving themselves useful. A new threat looms over the Crusade as it draws closer to Altdorf, Karl Franz and the heart of The Empire.