The crew discuss techniques as a GM for running an adventure. The party delves deep into the history of Villa Hahn revealing a sordid past for the Man in Purple. The temple of Nurgle cant be far.
The party is consistently one step behind the man in purple. Following his plague ridden trail, the players investigate the last known residence of Ansel Vohrman and hope to find the fabled Necklace of Unfailing Loyalty.
The party hits the road, en route to the far North of The Empire. With 350 miles, and the dreaded Drakwald before them, the party will encounter a number of obscure obstacles before arriving at what they hope is it’s final destination.
With the leads following Tobias growing cold the party finds itself in Altdorff with a new friend and a question of where to go next. A big journey lies in the PC’s future, but can they figure out where to go and how to get there in time?
The party follows the winding trail of Jan Vanderpeer in the hopes of rescuing young Karl. A notorious vigilante targeting witches and mutants have Leo and Edwige on edge.