The Cabal must decide the fate of three local mages. The ritual demands the sacrifice of two in order to resurrect the third. Can they stop the scheming of an overzealous priest, a power hungry mage or an innocent girl who holds a secret?
The Cabal searches for answers. With ties to Native American sacrifices and other mysterious rituals, the party must decide how, and who will be part of a nefarious plan.
The cabal follows their fist major lead in an attempt to track down and capture the Shinje. What better place to search for a spirit of death than a gloomy graveyard with a questionable past? Combat, recklessness and a new stranger put the novice cabal in its place.
The fledgling cabal venture forth on their first task: discover why a very unique (and possibly magical) ship has arrived in Boston’s harbor. The gang gets their feet wet and suspects something sinister.
With characters nearly complete, we dive into generating our magic items, artifacts and our hidouts! With everything set, we just into our characters backstories and the lay of the land in the hidden under-city of Boston’s magical societies.