A Rough Night at the Three Feathers: Part 1

What should have been a simple nights rest at the Three Feathers turns into a carnival of characters and events that will make this a night to remember.

Making the Rounds: Part 1

The party takes a nice afternoon off to shop at the Marketplatz. Things devolve quickly and the party finds themselves in the legal hot seat. How will they settle into their new roles?

The Crimson Gala: Part 1

Live from Kublacon: The party finds itself in Ravensburg, a city on the eastern edge of The Empire. They are tasked by a mysterious High Elf to retrieve the Dhar ruby, an ancestral Elven relic that has come into the possession of the local Lord Barron von Deitmeyer Olehousen the Third.

If Looks Could Kill: Part 2

Arriving at the camp, the party finds a superstitious group of workers and a bickering feud between their employers. The shoddy work site hold both clues to the regions problems with nightmares and ill omens as well as clues to things far, far older.

If Looks Could Kill: Part 1

After some time off the party accepts a new contract escorting building supplies out of Ubersreik. A trip down the river, an awkward fishing experience and a misty walk in the woods await.