The party finds new common footing while discussing Karl and what to do with the divine child. A play celebrating the story of Sigmar is ready and a sinister plot looms amidst the participants.
The party reunites with the Crusade of The Child, though everything is not as it once was. Karl is back but so are some old acquaintances. The group has a hefty meta chat about motivation and what to do with Leo.
The party reunites with an old friend, forces their way into a sphincter and confronts the Cult of Nurgle on their home turf. Old and new friends abound.
The gang explores what it means to game with the family and how to manage your gaming time alongside a productive family life.
The party hits the road, en route to the far North of The Empire. With 350 miles, and the dreaded Drakwald before them, the party will encounter a number of obscure obstacles before arriving at what they hope is it’s final destination.